Networking and Towers

(Britt) Over the last couple of weeks Chase has turned his attention to cleaning up and adding code on the networking side of things. Since I only mainly do the art and design side of the game I can’t go into too much detail about what he’s done. But I know a good chunk of it has been smoothing out online player interaction. Our goal is for online play to be as seamless as possible and to look as clean as if you were playing offline. I think we are about at that point. Chase has also added a bit of PVP systems.  He has added global kill pvp streak announcements and global visuals/audio to make things more exciting. We feel like the global announcements gives the players a bit of an extra incentive to take on other players and become infamous. Be careful though, you might not want to become preoccupied too much with attacking other players as you will also need to focus your attention on the Titans. A player might not be too forgiving when he sees giant rock monsters destroying your belongings, if you were just seen killing innocents the night before.

I don’t have many visuals to update what we’ve been working on but I’ll leave you guys with screenshots of our current towers. Right now the plan is for the towers to be resource expensive because we feel like they give the players a big advantage. Each tower gives the players the ability to scout out other players, Titans, etc. Climbing the tower will zoom the map out to give you a better view of the area. You will want to build these strategically around the map. We are still brainstorming about the towers and its possible uses.

Tonight Chase and I will be hopping on the game together and testing out the new spawn point system he has created.  Hopefully I’ll have video soon of some of the progress that we made.

Until next time!

stone_watchtower

 

 

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